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DLSS 4.5 and Path Tracing Coming To 007 First Light, CONTROL Resonant, Tides of Annihilation & More. Plus, DLSS 4.5 Dynamic Multi Frame Gen Available March 31

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Star Wars: Galactic Racer™ is a high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars™ galaxy.

The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, The Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive.

Join the Galactic League – Slam, shunt, and takedown rivals across varied circuits where no two runs play the same. Pilot different classes of repulsor craft each with distinct physics and playstyles. Ride solo through a story-driven campaign of shifting alliances, or brave strategic PvP grudge matches where reputation rides with you. 

Star Wars: Galactic Racer launches later this year, and today we can announce that when it races onto PC, it will feature day-one, native support for DLSS 4.5, including Dynamic Multi Frame Generation, and Super Resolution with the 2nd gen transformer model.

And its high-fidelity visuals will be enhanced by hardware-accelerated, ray-traced Lumen lighting, which is further refined by DLSS Ray Reconstruction. 

Check out this new gameplay video and stay tuned for additional details.



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